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Vector Engine Introduction

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Vector Engine Introduction

See how Toshiba’s Vector Engine–equipped MCUs can help make Field Oriented Control (FOC) 3-phase Brushless DC motor designs more efficient.

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Vector Engine offloads CPU FoC workloads

Hardware implementation frees the CPU for efficiency.

Flexible implementation

Target specific BLDC motor and system requirements.

CPU time for other tasks

Free cycles for communications, sensors, and AI tasks.

FOC Hardware Offload Explained:
Performance, CPU Savings, and When to Use Vector Engine

See how hardware-based FOC acceleration is implemented in Vector Engine MCUs — and how it integrates into real-world motor control architectures.

Vector Engine presentation preview

  → Includes a real-world FOC workload comparison showing
which control functions are best offloaded to hardware.

  → Watch full 8:47 presentation after submitting form

Why Watch This Video

Compare MCU-only vs MCU + Vector Engine architectures to determine when FOC workloads should be offloaded to hardware.

See a detailed comparison of MCU-only vs MCU + Vector Engine architectures, showing how Field-Oriented Control (FOC) workloads are offloaded to hardware to reduce CPU load and improve 3-phase BLDC control performance.

Vector Engine technical visual

Vector Engine Technical Presentation

  • How FoC vector calculations are implemented in BLDC control systems.
  • How some FoC operations can be scheduled and implemented in Vector Engine hardware for better efficiency.
  • Comparative performance example of MCU only vs. MCU plus Vector Engine FoC implementations.
  • Toshiba TXZ+ MCU family lineup that includes Vector Engine.
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